But the problem is not even in this, but in the trend. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! For a better experience, please enable JavaScript in your browser before proceeding. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. And got it updated. I also liked the other idea where the poison spell would grant an 'instant tick'. ago. But that's in a 1v1 situation. Poison may be applied to any stabbing weapon. For a better experience, please enable JavaScript in your browser before proceeding. It may not display this or other websites correctly. Crafted . My beef is with the bonus on the armor. 60 alchemy. https://bit.ly/333bwSrGet yoUR mERChandise here ! 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. Nerf for tamers and buff everything else. 1. Most people I run into do not ID like me they just melt it down. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. JavaScript is disabled. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. 132.000 Gold. normal handling for being a 3rd circle offensive spell). pvp pets will be turned off altogether. You must log in or register to reply here. looks like its Time to leave this shard. It may not display this or other websites correctly. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. it's not a buff. And so forth. #1. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. I personally take this to GM on most of my characters. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Wonko99 9 mo. Got to ID everything or you will miss one! JavaScript is disabled. It may not display this or other websites correctly. Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Available poison types will be listed in the context menu. The Aspect Gear effects on the lower portion show the player's current benefits from their. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. But that could just be a matter of luck. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. 220.000 Gold. 25% base cure chance becomes 10% cure chance). It may not display this or other websites correctly. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. For a better experience, please enable JavaScript in your browser before proceeding. If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). 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Certain amount, you get guaranteed greater poison everytime # uo # ultimaonline # you...
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